Friday, November 28, 2014

Far Cry 4 Art dumps

Since the recent release of FarCry4, which I had a pleasure to work on among many other guys, there have been some cool art dumps on Polycount forum, where several artists showcased some of the work they did for the project... I humbly did so too :P





Thursday, May 2, 2013

Splinter Cell Blacklist - Spy vs Merc Multiplayer finally revealed


1st official reveal trailer of our team's current project - Multiplayer for SC Blacklist.

After all the hard work the team spent on this it makes me proud of what we've got so far :)

Also both of the maps that I've been working on (one almost entirely, another - partially helping out) got in this video along with some others which makes me even happier.

Saturday, April 27, 2013

Thief 4 is revealed :)

After long time in the shadows the next Thief (on which I worked for almost 2 years some time ago) has its first reveal.

I predict most of stuff that I worked on will probably not be there in the end or will be heavily changed since the project seems to switch to next-gen level, and I worked on it when it still was  "current gen" (PS3 and such) :P

But anyhow, the overall art style of environments seems to have stayed, so hopefully I can say I have some sort of realation to it. At least I am glad that it is not cancelled and keeps rolling towards a long awaited release!


http://ca.ign.com/images/games/thief-4-ps4-14340785

Tuesday, March 6, 2012

sci-fi Junkyard continued :P

Recently resumed work on my older scene which I started some time ago.

More detailed WIP progress still can be seen on Polycount

Here is a short vid showing most recent WIP progress tho:

Sunday, November 20, 2011

3D game environment art class/workshop in Montreal

Hey guys,

I just wanted to post here about the 3d game environment class that I will be giving in Montreal starting next January :)
It will be a 10-week long (1 3hour class per week) class/workshop which will include lots of cool stuff needed to create a full environment in an efficient and relatively fast way. The final result will be assembled in UDK (God, where else lol :)) using some fancy texturing techniques etc.

Here is an official class page and school contact info in case if someone would be interested ;)

3D game environment art class/workshop in Montreal

Wednesday, August 17, 2011

New scene finished

... its been a while :P

Well, the previous Junkyard scene was put on hold due to other things that I had to get busy with, but its not abandoned, just on hold ;)

Meanwhile I finished teaching a 10 class workshop at GameArtisans Montreal focusing on game environments.

I've posted some screens and more info on forums

And there is short vid explaining it as well:

Sunday, February 6, 2011

New UDK scene started

Started posting WIP of one of my scene (still early stage):






Some more detailed descriptions and images are posted on few game art forums.
Here is link to Polycount thread.