Hey guys,
I just wanted to post here about the 3d game environment class that I will be giving in Montreal starting next January :)
It will be a 10-week long (1 3hour class per week) class/workshop which will include lots of cool stuff needed to create a full environment in an efficient and relatively fast way. The final result will be assembled in UDK (God, where else lol :)) using some fancy texturing techniques etc.
Here is an official class page and school contact info in case if someone would be interested ;)
3D game environment art class/workshop in Montreal
Sunday, November 20, 2011
Wednesday, August 17, 2011
New scene finished
... its been a while :P
Well, the previous Junkyard scene was put on hold due to other things that I had to get busy with, but its not abandoned, just on hold ;)
Meanwhile I finished teaching a 10 class workshop at GameArtisans Montreal focusing on game environments.
I've posted some screens and more info on forums
And there is short vid explaining it as well:
Well, the previous Junkyard scene was put on hold due to other things that I had to get busy with, but its not abandoned, just on hold ;)
Meanwhile I finished teaching a 10 class workshop at GameArtisans Montreal focusing on game environments.
I've posted some screens and more info on forums
And there is short vid explaining it as well:
Sunday, February 6, 2011
New UDK scene started
Started posting WIP of one of my scene (still early stage):
Some more detailed descriptions and images are posted on few game art forums.
Here is link to Polycount thread.
Some more detailed descriptions and images are posted on few game art forums.
Here is link to Polycount thread.
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