Saturday, April 27, 2013

Thief 4 is revealed :)

After long time in the shadows the next Thief (on which I worked for almost 2 years some time ago) has its first reveal.

I predict most of stuff that I worked on will probably not be there in the end or will be heavily changed since the project seems to switch to next-gen level, and I worked on it when it still was  "current gen" (PS3 and such) :P

But anyhow, the overall art style of environments seems to have stayed, so hopefully I can say I have some sort of realation to it. At least I am glad that it is not cancelled and keeps rolling towards a long awaited release!


http://ca.ign.com/images/games/thief-4-ps4-14340785

Tuesday, March 6, 2012

sci-fi Junkyard continued :P

Recently resumed work on my older scene which I started some time ago.

More detailed WIP progress still can be seen on Polycount

Here is a short vid showing most recent WIP progress tho:

Sunday, November 20, 2011

3D game environment art class/workshop in Montreal

Hey guys,

I just wanted to post here about the 3d game environment class that I will be giving in Montreal starting next January :)
It will be a 10-week long (1 3hour class per week) class/workshop which will include lots of cool stuff needed to create a full environment in an efficient and relatively fast way. The final result will be assembled in UDK (God, where else lol :)) using some fancy texturing techniques etc.

Here is an official class page and school contact info in case if someone would be interested ;)

3D game environment art class/workshop in Montreal

Wednesday, August 17, 2011

New scene finished

... its been a while :P

Well, the previous Junkyard scene was put on hold due to other things that I had to get busy with, but its not abandoned, just on hold ;)

Meanwhile I finished teaching a 10 class workshop at GameArtisans Montreal focusing on game environments.

I've posted some screens and more info on forums

And there is short vid explaining it as well:

Sunday, February 6, 2011

New UDK scene started

Started posting WIP of one of my scene (still early stage):






Some more detailed descriptions and images are posted on few game art forums.
Here is link to Polycount thread.

Friday, December 10, 2010

my 1st interview :)




First of all I decided to "reset" my blog because it was quite unorganized and inconsistent containing partial or unfinished posts :)

So I want to "restart" it with the link to the interview on http://www.nextgenhardsurface.com/

Here it is :)